A
Alchemy - rainbow magic school that uses potions.
Apple - Memory Tree fruit, fertilised.
Archelves - the race from T'Rax that has the ability to voluntarily come to and go from Artto.
Astral - (elven. opening beyond) gods' domain in the core of Artto.
Atalantians (from elven. downfall, overthrow) the first mass firstcomers that came back to Terra from Artto.
Avatar - (elven. shadow) god's materialisation. There are three types: temporal, permanent and makeshift.
Aywa - Memory Tree fruit, unfertilised.
B
Bardel - government-sponsored office that supervises bards and other artists and provides them with stage and temporary housing. On all continents and archipelago using the same name despite it being non-elven.
C
Carmartan - (elven. house for work and dwelling) guild complex with workshops and dormitories.
Chara - unit of magic energy equal to 1000 zuz.
Clearic - person that has a contract with a god that lets them pass charas from their god to other creatures. Also is called priest.
Commedia dell'Artto - early genre of archetype playwriting that uses Artto zodiac as its basis.
D
Divine Insurance (Insurance) - the contract with god.
Druidry - white magic school that uses scarabs, aywas and apples.
Dungeon - a building (mostly a tower which anyway is called a dungeon) that is used for safekeeping of valuables and as a jail. It is often riddled with booby-traps and pitfalls. It is legal to try to break in or out and loot it.
E
F
Fea - a soul, a mind.
Firstcomer - someone who wasn't originated on Artto but arrived at it from another planet.
Flauna - local flora/fauna of Artto.
G
Gestalt - the type of low-magic technology of forming objects; object that was formed by this technology.
Great 8, the - eight great gods of continents and oceans.
Great god (Major god) - the god from the Great 8, present or former.
H
High-magic technology - (Hight-Tech) technology that demands lot of magic and magical components or uses complex instructions containing all spectrum of magic.
I
Inherent pixy - pixy that was born redhaired. Can't draw magic from the common pixy pool so may be prone to vampirism.
Insurance - see Divine Insurance.
Insurance agent - (Insuror) junior clearic that provides contracts with their god and helps with their implementation.
Intrinsical pixy - pixy who wasn't born redheaded, their hair were dyed red in the sacred waters of Nin Agar.
Immigration bureau - government office that supervises firstcomers and provides them housing, provisions, guiding and education. Every big city has their own immigration bureau. There are no government offices that supervise immigration from continent to continent, so there is no confusion.
Isthmus anomaly - big circle surrounding Isthmus of Intransigence, mostly Brithon and Syrte deserts.
J
Jivakoza - an artificial vessel for fea.
K
Khabar - artifact that was materialized along a firtcomer. Often contains new magical spells.
Kyra - (elven. ship) a submarine. Sometimes referred to Kyra hybrid.
Kyra hybrid - hybrid of kyra and wilwarin with foldable sails so it can do on or under water.
L
Lesser god (Minor god) - any god that isn't in the Great 8, tribal god.
Low-magic technology - technology that demands little magic or one-color technology.
M
Magem - magic gem that wizards use to accumulate magic. Made out of parts of sourcerers.
Major god - see Great god.
Makeshift avatar - false avatar, creature that was prayed upon near the Isthmus anomaly.
Memory Tree - flauna, hub of white magic.
Memory Tree wordlock - person who is tightly connected to Memory Tree and uses mnemewood.
Minor god - see Lesser god.
Mnemewood - Memory Tree wood.
N
Nix - artificial underwater species that was created to guard Memory Trees. They look like humans but with blue skin that they can breath underwater with.
O
Oracle - Memory Tree wordlock of high qualification.
P
Permanent avatar - avatar that is born and dies like mortal.
Pixy - tribe on the Isthmus of Intransigence.
Pranayana - (zend. bringing forwards, conducting, conveying, fetching) - Zendic spiritual practice of seeking guidance from the world around.
Priest - see Clearic.
Q
R
Rainbow magic - magic that has a spectrum of colours, lower magic in relation to white magic.
Rainbow magic school - the school of magic that teaches use of rainbow magic. Has three fractions: Alchemy, Wizardry and Technomancy.
Rescue Raiders - the guild of emergency response workers who takes the payment with the loot.
Reversed world - the negative twin of upright side of Artto.
S
SAT - see Self-teaching Artto Textbook/Tutorial.
Scarab - Memory tree insect.
Scholastics - the sect of archivers.
Self-teaching Artto Textbook/Tutorial (SAT) - textbook that Immigration bureau provides to firscomers.
Sourcery - innate ability to accumulate magic and use it.
T
Technomancy - rainbow magic school that uses magic items.
Temporal avatar - avatar that is made temporarily.
Terra - Arttean name for Earth.
Thearte - private company that keeps a troupe of bards and other artists.
T'Rax - the planet where archelves and many semi-sentient species are from.
U
V
Vampirism - the act of taking magic energy from sentient or semi-sentient creatures to yourself.
Vestals - the marriage guild that performs services like weddings and marriage consulting.
W
White magic - core magic, higher magic in relation to rainbow magic.
White magic school - the school of magic that teaches use of white magic. Has two fractions: Memory Tree wordlocks and Druidry.
Wicca - magic school that uses white magic through rainbow magic.
Wilwarin - (elven. butterfly) - a sailing vessel.
Wizardry - rainbow magic school that uses magems.
X
Y
Yellow brick road - the road that uses yellow magic to make moving through it faster.
Yellow cab - a vehicle that uses yellow magic in its drive so it can move independently from Yellow brick roads.
Z
Zuzia - (plural Zuz) unit of magical energy. Name comes from very small flauna creature that fills itself with this amount of magic till it is visible with no-magic vision. Chara has 1000 zuz.
Alchemy - rainbow magic school that uses potions.
Apple - Memory Tree fruit, fertilised.
Archelves - the race from T'Rax that has the ability to voluntarily come to and go from Artto.
Astral - (elven. opening beyond) gods' domain in the core of Artto.
Atalantians (from elven. downfall, overthrow) the first mass firstcomers that came back to Terra from Artto.
Avatar - (elven. shadow) god's materialisation. There are three types: temporal, permanent and makeshift.
Aywa - Memory Tree fruit, unfertilised.
B
Bardel - government-sponsored office that supervises bards and other artists and provides them with stage and temporary housing. On all continents and archipelago using the same name despite it being non-elven.
C
Carmartan - (elven. house for work and dwelling) guild complex with workshops and dormitories.
Chara - unit of magic energy equal to 1000 zuz.
Clearic - person that has a contract with a god that lets them pass charas from their god to other creatures. Also is called priest.
Commedia dell'Artto - early genre of archetype playwriting that uses Artto zodiac as its basis.
D
Divine Insurance (Insurance) - the contract with god.
Druidry - white magic school that uses scarabs, aywas and apples.
Dungeon - a building (mostly a tower which anyway is called a dungeon) that is used for safekeeping of valuables and as a jail. It is often riddled with booby-traps and pitfalls. It is legal to try to break in or out and loot it.
E
F
Fea - a soul, a mind.
Firstcomer - someone who wasn't originated on Artto but arrived at it from another planet.
Flauna - local flora/fauna of Artto.
G
Gestalt - the type of low-magic technology of forming objects; object that was formed by this technology.
Great 8, the - eight great gods of continents and oceans.
Great god (Major god) - the god from the Great 8, present or former.
H
High-magic technology - (Hight-Tech) technology that demands lot of magic and magical components or uses complex instructions containing all spectrum of magic.
I
Inherent pixy - pixy that was born redhaired. Can't draw magic from the common pixy pool so may be prone to vampirism.
Insurance - see Divine Insurance.
Insurance agent - (Insuror) junior clearic that provides contracts with their god and helps with their implementation.
Intrinsical pixy - pixy who wasn't born redheaded, their hair were dyed red in the sacred waters of Nin Agar.
Immigration bureau - government office that supervises firstcomers and provides them housing, provisions, guiding and education. Every big city has their own immigration bureau. There are no government offices that supervise immigration from continent to continent, so there is no confusion.
Isthmus anomaly - big circle surrounding Isthmus of Intransigence, mostly Brithon and Syrte deserts.
J
Jivakoza - an artificial vessel for fea.
K
Khabar - artifact that was materialized along a firtcomer. Often contains new magical spells.
Kyra - (elven. ship) a submarine. Sometimes referred to Kyra hybrid.
Kyra hybrid - hybrid of kyra and wilwarin with foldable sails so it can do on or under water.
L
Lesser god (Minor god) - any god that isn't in the Great 8, tribal god.
Low-magic technology - technology that demands little magic or one-color technology.
M
Magem - magic gem that wizards use to accumulate magic. Made out of parts of sourcerers.
Major god - see Great god.
Makeshift avatar - false avatar, creature that was prayed upon near the Isthmus anomaly.
Memory Tree - flauna, hub of white magic.
Memory Tree wordlock - person who is tightly connected to Memory Tree and uses mnemewood.
Minor god - see Lesser god.
Mnemewood - Memory Tree wood.
N
Nix - artificial underwater species that was created to guard Memory Trees. They look like humans but with blue skin that they can breath underwater with.
O
Oracle - Memory Tree wordlock of high qualification.
P
Permanent avatar - avatar that is born and dies like mortal.
Pixy - tribe on the Isthmus of Intransigence.
Pranayana - (zend. bringing forwards, conducting, conveying, fetching) - Zendic spiritual practice of seeking guidance from the world around.
Priest - see Clearic.
Q
R
Rainbow magic - magic that has a spectrum of colours, lower magic in relation to white magic.
Rainbow magic school - the school of magic that teaches use of rainbow magic. Has three fractions: Alchemy, Wizardry and Technomancy.
Rescue Raiders - the guild of emergency response workers who takes the payment with the loot.
Reversed world - the negative twin of upright side of Artto.
S
SAT - see Self-teaching Artto Textbook/Tutorial.
Scarab - Memory tree insect.
Scholastics - the sect of archivers.
Self-teaching Artto Textbook/Tutorial (SAT) - textbook that Immigration bureau provides to firscomers.
Sourcery - innate ability to accumulate magic and use it.
T
Technomancy - rainbow magic school that uses magic items.
Temporal avatar - avatar that is made temporarily.
Terra - Arttean name for Earth.
Thearte - private company that keeps a troupe of bards and other artists.
T'Rax - the planet where archelves and many semi-sentient species are from.
U
V
Vampirism - the act of taking magic energy from sentient or semi-sentient creatures to yourself.
Vestals - the marriage guild that performs services like weddings and marriage consulting.
W
White magic - core magic, higher magic in relation to rainbow magic.
White magic school - the school of magic that teaches use of white magic. Has two fractions: Memory Tree wordlocks and Druidry.
Wicca - magic school that uses white magic through rainbow magic.
Wilwarin - (elven. butterfly) - a sailing vessel.
Wizardry - rainbow magic school that uses magems.
X
Y
Yellow brick road - the road that uses yellow magic to make moving through it faster.
Yellow cab - a vehicle that uses yellow magic in its drive so it can move independently from Yellow brick roads.
Z
Zuzia - (plural Zuz) unit of magical energy. Name comes from very small flauna creature that fills itself with this amount of magic till it is visible with no-magic vision. Chara has 1000 zuz.